


However the game gets balanced, it needs to accomodate for potions somehow, and balancing around a consumable resource brings the mana system paradox back into question. They could either make combat engaging without potions and ridiculously easy with potions, or they could make combat impossible without potions and doable with potions (or any point along that scale). Previous Infinity Blade games balanced combat around the character’s level and equipment, but IB3‘s combat has to be balanced around potions as well. However, they’re only temporary, so they’re more like a one-time burst of strength that you’ll want to save for a boss battle or other tough fight. Some of them will give you additional elemental damage, some of them will heal you every time you successfully block, and so on and so forth. These potions have a variety of effects, usually boosting your combat ability in the next battle. IB3 introduced a new element to the series: potions. But when I say “mana system paradox,” I mean “mana” as in consumable resources in general. That’s cool, and I have no problems with it. To cast magic, you have to draw a little shape on the screen: a zig-zag will shock your enemy with lightning, or a wave pattern will invoke water magic. It’s strange for me to say “mana system paradox” because honestly, I’ve always liked Infinity Blade‘s magic system.
